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Updated: 3 hours 14 min ago

Launch Trailer Highlights The Desperate Struggle Against The Machines

Tue, 03/19/2019 - 16:39

Publisher: THQ Nordic Developer: Avalanche Studios Release: March 26, 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

Generation Zero, the open-world cooperative shooter set in 1980s Sweden, launches next week. As players gear up to take back the countryside from the mysterious mechanical invaders, developer Avalanche Studios has released a launch trailer highlighting some of the intense firefights you can expect when the game launches.

Set in the 1980s, you and your group of friends return to your quiet countryside hometown in Sweden to find that everyone is gone and giant robots have taken over. Your mission is to fight back alongside up to three friends to not only take back your home, but also discover what has happened.

You can see the trailer below.

Click here to watch embedded media

Generation Zero hits PS4, Xbox One, and PC on March 26.

Categories: Games

The Wonderfully Weird Fiction Of Control

Mon, 03/18/2019 - 18:44

Publisher: 505 Games Developer: Remedy Entertainment Release: 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

Control is set in an ever-shifting environment rife with mysteries, which makes it a fascinating backdrop for a story. Storytelling is far from a new beast for Remedy, who have dabbled in intertwining different mediums like TV into interactive tales. During our cover story trip, the team went in-depth with us about how they are approaching story this time by breaking the fourth wall, building a David Lynch-style world with questions that don’t always have answers, and finding new ways to explore transmedia approaches while also taking “reasonable steps back” in comparison to Quantum Break. 

Remedy considers Control to be part of the New Weird genre, a take on science fiction and fantasy that contradicts conventions, putting emphasis on the bizarre. According to narrative designer Brooke Maggs, the team took inspiration from Jeff VanderMeer’s novel Annihilation, as well as Mr. Robot, Inception, and Legion. Maggs explains that voiceover narration for protagonist Jesse plays a big role in Control, just like it did in Max Payne, but things are a bit different this time.

“It's less of a self-narration and more what's going on in her mind, like what she's thinking to herself,” Maggs says. “We’ve tried to cut back on the amount of times it does that and being really strategic about it. We get a lot of insight into Jesse's character that way, because she's learned to be quite closed down and keep a lot of things close to her chest.”

“Sometimes when you are having a conversation with another character, it’s almost like there are three people present in the room,” creative director Sam Lake says. “We have Jesse who says things out loud, we have the other character replying, and then we have Jesse on the level of VO commenting or revealing to us how she really feels if she is saying something different.”

Lake hinted that breaking the fourth wall may happen occasionally. Sometimes it will seem like Jesse is talking directly to the player, but it may not ever be completely clear.

Hearing Jesse’s thoughts can go a long way in Control, helping us piece together a narrative from her perspective. This is especially important since the game has an enigmatic story that doesn’t always give answers; it leaves breadcrumbs and conclusions up to the player’s interpretation. 

“I personally like mysteries,” Lake says. “I like not having all the answers given to me, because that’s an active state and you are thinking about it and joining in.”

However, finding a balance between offering truths and keeping the mystery can be difficult, and Remedy doesn’t want to leave players frustrated.

“The challenge of that is to have that not feel cheap,” Maggs says. “The New Weird genre is defined by the fact that it's bewilderment and the desire to know what is behind a door is another door, [and then] another door. You want to encourage people to want to uncover these mysteries but also keep giving them mysteries.”

Maggs says she hopes players will feel like they “got an answer but also want to know more.” Lore plays a major role in Control, and you can expect to find audio logs, video logs, and documents to read as you explore The Oldest House. The team is aware that Quantum Break had a lot of text to rummage through, so Remedy is planning to cut back for Control.

The same can be said for live-action segments. Since Max Payne, Remedy has flirted with meshing other mediums like TV with gameplay, and this continues in Control, but in a more condensed form.

“[We’re] trying to find methods for using these different mediums more as part of inside the world,” Lake says. “This is unlike Quantum Break, where we took you out of the game and into the show, but here we are using them inside the world.”

One of Control’s characters, Doctor Casper Darling, appears through short live-action segments viewed on monitors throughout The Oldest House. Darling is played by Matthew Porretta, the voice actor for Alan Wake. As head of research, Darling’s eccentric decades-old videos have helped current staff stay alive against an otherworldly threat known as The Hiss.

“We wanted to make [the videos] slightly crude, clumsy, amateurish by design, because it’s meant to be that Bureau communication department has created these videos for internal communication,” Lake says. “So it’s meant to be slightly awkward and clumsy. These guys aren’t professionals for media presentations.”

Live action is also used for a deceased character, Zachariah Trench, who appears to Jesse through ghostly apparitions. He is the former director of the Bureau, and we find out early on that he’s been killed. As you lead Jesse through her journey, you attempt to find ways to connect with Trench better, since his messages to you from beyond the grave come out as fragmented and difficult to understand. Lake hints that there are “mysterious devices” around The Oldest House that can help. 

“We are actually using a combination of in-engine elements and live-action material, so those silhouettes of him appearing that you might have seen, that’s shot in live-action, but then we are putting that in weird layers into the game engine so it feels strange,” Lake says.

It's clear Remedy is putting a lot of effort into Control’s story and hasn’t lost its ambition of attempting creative ways to tackle it. Maggs likens The Oldest House to a “narrative wonderland,” and so far, we couldn’t agree more.

Click the banner below to visit our coverage hub for Control, which will be updated throughout the month with exclusive interviews, features, videos, and more.

Categories: Games

Anthem Increases Drop Rate For Endgame Weapons

Fri, 03/15/2019 - 20:15
Publisher: Electronic Arts Developer: BioWare Release: February 22, 2019 Rating: Teen Platform: PlayStation 4, Xbox One, PC

The latest update for Anthem is now live and, thanks to the patch notes, Bioware has confirmed that they have made some changes to the game's criticized loot table to better emphasize endgame weapons when you're actually in the endgame. You might ask why it was different before this update and it seems like Bioware also agrees.

The new update is server-side, which means you don't need to actually download anything for it to take effect. On the grandmaster 2 and 3 difficulty levels, the drop rate for Masterwork & Legendary items has been increased. Masterwork & Legendary drop rates have also been increased for tougher enemies at all difficulty levels in general.

The changes come fairly soon after Bioware community manager Jesse Anderson wrote an extensive and lengthy response on the game's subreddit to player concerns. Anderson explained why Anthem differed between pre-launch and the final product, how reactive Bioware is to feedback, and strongly insisted that "Anthem is here to stay."

Anthem is available on PlayStation 4, Xbox One, and PC. You can find our review of the game right here

Categories: Games

Uncovering The Mysteries Of Control's The Oldest House

Fri, 03/15/2019 - 17:00

Publisher: 505 Games Developer: Remedy Entertainment Release: 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

Control invites players to explore The Oldest House, a mysterious building located in Manhattan. Just because the events of the game take place within a single location doesn’t mean you should expect a lack of diversity in the environments. I not only had the chance to explore a small section of The Oldest House, but also chat with the team at Remedy Entertainment to see what we could learn about Control’s enigmatic setting.

The Oldest House serves as the headquarters for the Federal Bureau of Control (FBC), a government agency that investigates the unexplainable. The Bureau discovered The Oldest House in the 1960s while looking into Altered World Events, different supernatural phenomena they’re tasked with researching. After discovering the shifting Place of Power hidden beneath the New York subway, the Bureau decided to make it its headquarters.

Being a Place of Power means it can hold Objects of Power, items that grant protagonist Jesse Faden additional abilities, but that’s not all. Places of Power have unique logic to them, and they operate under their own rules. The Oldest House shifts and transforms in unexpected ways as you move through it. The Bureau calls The Oldest House home, but an unexplainable threat known as The Hiss has invaded, corrupting or killing employees and infecting The Oldest House.

The Oldest House features Brutalist architecture, with hard, sharp cement lines showcasing function over form. Control is a game about contrasts. Just as the realistic look of the game contrasts with the supernatural happenings throughout, the clean, grounded design of The Oldest House is also contrasted by the fluid, mysterious entity of The Hiss.

The shifting nature of The Oldest House also contrasts with the sturdy look of the building. As I explored the cement hallways of the building in my hands-on demo, I stumbled upon a maze that felt ripped right out of the 1950s. As Jesse walks toward walls, they fold away like paper to reveal openings, which lead her either toward the end or back to the beginning. 

In addition, various locales feature drastically different design. From a basement overrun by plants and fungal-looking enemies to an area full of overlapping cement blocks with a menacing red light serving as the backdrop – perhaps a sign of heavy Hiss corruption – players can expect a high degree of diversity throughout The Oldest House.

The biggest departure from the lobby of The Oldest House came with a dive into the Black Rock Quarry. Black Rock is a mineral discovered by the FBC that dampens supernatural and paranormal forces. Because of this, the Bureau devotes effort to mining it. The quarry itself is beautiful, with a gorgeous star-filled night sky obscured only by mining equipment that casts silhouettes resembling a city skyline. While none of the activities in the area were set up as I explored the Black Rock Quarry, the diversity of design made me excited to see what other unique locations we’ll uncover during a full playthrough of Control.

Being a Place of Power has made The Oldest House a perfect target for The Hiss, as the strange entity is seemingly interested in power, whether that be powerful people or powerful places. Much like Eastern medicine’s philosophy of qi or energy channels throughout the human body, The Oldest House also has locations called “Control Points” that are more powerful or important that The Hiss target. 

“These are the spots that the Bureau harmonized so they stabilized, so the shifting of the place actually stopped,” game director Mikael Kasurinen says. “Then what happens with The Hiss, it’s akin to a disease hitting the human body that affects those points and corrupts and twists them like cancer, if you will. That’s what’s occurring with the transformation in the building. It affects humans as well. We call it resonance, but not resonance in the sense of audio, but more like dimensional resonance. Resonance through reality that starts to affect you and change you. There are pretty extreme transformations you’ll see as well, but in the building and the humans.”

Part of Jesse’s mission in Control is to cleanse The Oldest House and its inhabitants of this corruption. As you cleanse Control Points, you unlock that spot for fast travel throughout the building.

Though I saw hours of gameplay, there are still so many mysteries to uncover within The Oldest House and the world of Control. While it’s the only Place of Power we visit in Control, Remedy teases that The Oldest House is not the only Place of Power that exists in this world. We’ll have to wait and see what else we learn about Control’s mysterious setting when it releases this summer.

Click the banner below to visit our coverage hub for Control, which will be updated throughout the month with exclusive interviews, features, videos, and more.

Categories: Games

Hello Games Announces No Man's Sky Online As An Update

Fri, 03/15/2019 - 13:00
Publisher: Hello Games Developer: Hello Games Release: August 9, 2016 Rating: Teen Platform: PlayStation 4, PC

After a bumpy and controversial launch, No Man's Sky has steadily improved over the years, culminating with a massive expansion in the form of No Man's Sky Next last year. Now Hello Games is announcing the next step in No Man's Sky's direction with what they're calling No Man's Sky Beyond. The first part of that that is No Man's Sky Online, which is a massive push for a social online experience.

Check out a very, very short teaser for Beyond below.

Click here to watch embedded media

In terms of No Man's Sky Online, Hello Games is eager to emphasize the ways people have been playing the game since Next.

"No Man's Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together," Hello Games wrote in a release. "Whilst this brings people together like never before, and has many recognizable online elements, we don’t consider No Man’s Sky to be an MMO - it won't require a subscription, won’t contain microtransactions, and will be free for all existing players."

Hello Games say it will offer more details about No Man's Sky Online and the other aspects of Beyond soon, but for right now, fans can look forward to more No Man's Sky in the future.

Categories: Games

Jump Force's DLC Roadmap Announced

Fri, 03/15/2019 - 03:30

Publisher: Bandai Namco Developer: Spike Chunsoft Release: February 15, 2019 Rating: Teen Platform: PlayStation 4, Xbox One, PC

Bandai Namco has announced Jump Force's slate of DLC through August – featuring nine characters, including Seto Kaiba from Yu-Gi-Oh! – with more to come.

Kaiba and two other characters (TBA) are part of May's paid DLC component, and while three more are coming in August, it looks like the final trio won't come out until some time after that.

These fighters can be bought individually, and they are included in the game's Fighters Pass. The DLC also includes free content such as events, costumes, and a new stage: Valley of the End.

Here's the list direct from publisher Bandai Namco.


Free Update

  • Clan feature
  • Vertex event
  • New avatar costumes


Free Update

  • Online Link Mission
  • Raid Boss Event
  • New stage: World Tournament Stage

Paid DLC

  • Seto Kaiba and two other playable characters
  • Avatar costumes and skills


Free Update

  • Arena event
  • New avatar costumes


Free Update

  • Tournament event
  • New avatar costumes


Free Update

  • New avatar costumes
  • New stage: Valley of the End

Paid DLC

  • Three new playable characters
  • Avatar costumes and skills
Categories: Games

We Didn't Start The Fire

Thu, 03/14/2019 - 22:35
Publisher: Electronic Arts Developer: DICE Release: November 15, 2018 Rating: Mature Platform: PlayStation 4, Xbox One, PC

When Battlefield V was first revealed Battlefield V, they announced a new mode called Firestorm, but was ultimately DICE's take on the Battle Royale genre. The studio said they were big fans of the genre and wanted to do one internally, but it couldn't make it in time for launch. Now, five months after launch, and six months from the original intended release, the mode is finally getting an official reveal in the form of a cinematic.

You can check out the reveal trailer for Firestorm below.

Click here to watch embedded media

There's parts of the trailer that kind of feel like Bad Company, which I'm into, but there's not a lot to gleam from it right now. Actual gameplay won't be coming for another week or so, but until then, at least we have a sense of its tone. The full mode will release on March 25.

You can find our review of Battlefield V right here.

Categories: Games

Photographs From The Creator Of 1000000 And You Must Build A Boat Releases In April

Thu, 03/14/2019 - 15:53

Click here to watch embedded media

Publisher: EightyEight Games Developer: EightyEight Games Release: April 3, 2019 Platform: PC, iOS, Android

The next game from Luca Redwood, the creator of 10000000 and You Must Build a Boat, has a release date. Photographs is coming to mobile devices and PC on April 3.

Photographs is a narrative driven puzzle game that features a handful of tragic short stories that each has a distinct puzzle mechanic attached to it. For more on Photographs, you can read about why we're excited for it right here.

Categories: Games

The Creators Of Left 4 Dead Announce Back 4 Blood

Thu, 03/14/2019 - 15:13

There are no screenshots or trailers yet, unfortunately, but the studio behind Evolve that is made of the creative minds behind Left 4 Dead and Left 4 Dead 2, announced a partnership with Warner Bros. Interactive today to make a cooperative zombie shooter called Back 4 Blood.

The name, Back 4 Blood is an obvious callout to the studios' previous work. In the press release for the game, co-founder and design director Chris Ashton is quoted saying, “It’s hard to overstate what an awesome opportunity this is. We get to return to a genre that was born in our studio with over ten years of additional experience and zombie ideas racked up in our brains.” Regarding whether or not this is Left 4 Dead 3, Turtle Rock's community manager writes, "No. Back 4 Blood is our own brand new, original IP. You’ll be able to shoot up a lot of zombies like in Left 4 Dead, but there’s a whole lot of new stuff in Back 4 Blood which makes it unique."

According to the game's FAQ page, it is coming to PS4, Xbox One, and PC at some point, it will have a campaign and PvP, it's not a battle royale, and pricing has not been decided yet. Turtle Rock's community manager writes, "We haven’t locked down a price point yet, but the game will be a premium, AAA title."

For more on Turtle Rock Studios, you can watch the video below to learn all about its history.

Click here to watch embedded media


Categories: Games

Office Life Horror Game Yuppie Psycho Releases In April

Thu, 03/14/2019 - 00:15
Publisher: Another Indie Developer: Baroque Decay Release: April 25, 2019 Platform: PlayStation 4, Xbox One, Switch, PC

You might not be familiar with indie horror game Yuppie Psycho, but the scary little pixel art title will be landing on Steam in about a month, ready to make going into the office every day that much scarier.

The game was first announced in 2016, then got some console versions announced last year, but has been pretty quiet for a little while now. The game's designer started developing the game after leaving his corporate job and wanting to express the hellishness that is working for the man with literal hellishness. 

You can check out the trailer below to get a better idea for what Yuppie Psycho is all about.

Click here to watch embedded media

Yuppie Psycho is coming to PC first on April 25, but plans have been announced for PlayStation 4, Xbox One, and Switch versions somewhere down the line, though it is not clear when. It will be interesting to see how the game blends the real life experiences of man being the real monster with actual other monsters.

Categories: Games

Anchors Aweigh

Wed, 03/13/2019 - 02:00
Publisher: Bandai Namco Developer: Ganbarion Release: March 15, 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

One Piece: World Seeker is only a few days away from release, giving players eager for Bandai Namco's next big anime game the chance to take Strawhat pirate Luffy into the open world for the first time. To celebrate the game's impending release, we're getting one last official look at the title with a brand new launch trailer to take a look at.

Take a gander at the title's story and action below.

Click here to watch embedded media

The trailer shows off the original characters made for the game and a lot of returning ones, like the inimitable Buggy the Clown, one of the most dangerous pirates in the world.

One Piece: World Seeker releases on March 15 on PlayStation 4, Xbox One, and PC.

Categories: Games

Strategy With A Supernatural Twist

Tue, 03/12/2019 - 22:18
Publisher: Suspicious Developments Developer: Suspicious Developments Release: TBA Rating: Not rated Platform: PC

Tom Francis is the designer behind the acclaimed titles Gunpoint and Heat Signature, so when he has a new project in the works, you should pay attention. Today, we found out exactly what that new project is, and it involves using wizards to knock people through windows. 

Tactical Breach Wizards is a small-scale strategy game that involves using a squad of magical characters, like Riot Priests and Witch Cops. Unlike many strategy games that involve nail-biting decisions and crossed fingers, Tactical Breach Wizards has a generous rewind feature that lets you experiment with your options and take back moves that don't turn out the way you expect.

To learn more about the game, you can watch Tom Francis play it himself in the video below, explaining the mechanics and intent as he goes along.  Tactical Breach Wizards currently does not have an announced release window, and the game's Steam page just says it's coming out "when it's done."

Click here to watch embedded media


Categories: Games

To The Moon Developer Teases New Murder Thriller Project Impostor Factory

Tue, 03/12/2019 - 18:50
Developer: Freebird Games Release: 2020

When To The Moon released in 2011, the narrative adventure game was beloved by fans for its strong and ethically dubious story. While developer Freebird Games has been hard at work at various things, they have also teased what appears to be a similar narrative follow-up in the form of a murder thriller called Impostor Factory.

You can check out the very short teaser, and I emphasize the teaser aspect, below.

Click here to watch embedded media

The developer has described the game as "a time-resetting thriller-mystery that involves a series of bloody murders," which sounds like a fun romp. I notice they did not necessarily say you were solving these murders, just that it involves them.

Impostor Factory is expected to drop in 2020, though the platforms have yet to be announced. If it's anything like To The Moon, though, it will likely run on everything.

Categories: Games

Power Rangers: Battle For The Grid Gameplay Trailer Showcases Teamwork

Tue, 03/12/2019 - 14:00

Click here to watch embedded media

Publisher: nWay Developer: nWay Release: April 2019 Rating: Teen Platform: PlayStation 4, Xbox One, Switch, PC

Power Rangers: Battle for the Grid is a 3v3 tag fighting game, and the title's latest gameplay trailer shows how to use your allies to brutal effect.

Players can gang-up with their teammates to coordinate attacks, and today's trailer also gives a glimpse at a Megazord ultra, which can deliver a drill to the face of Tommy's opponents. 

For more on the game, take a look at this recent trailer featuring Lord Drakkon.

Power Rangers: Battle for the Grid comes out in April as a digital download-only title ($14.99) for PS4, Xbox One, and Switch. It releases for PC later in 2019.

Categories: Games

You're A Wizard

Mon, 03/11/2019 - 13:59

Publisher: Warner Bros. Interactive Developer: Niantic Inc. Release: 2019 Platform: iOS, Android

There are maybe a handful of video games in the world that can claim to have captured an entire population’s attention at once. Whether or not people played Pokémon Go, everyone knew about the mobile title that birthed viral videos of cars crashing, awkward campaign slogans, and was the leading cause of running crowds in public spaces for months at a time. For any developer, following up such a huge success is not an easy task, especially with such a well-known and regarded property like Pokémon. With Harry Potter: Wizards Unite, Niantic might have found the formula for a game with more potential than even Pokémon Go.

Wizards Unite takes place years after the Harry Potter books and movies, well after the Battle of Hogwarts that ended the Second Wizarding War, but has its tentacles in all time periods of the Harry Potter universe. Magical items throughout history are appearing in the real world, including creatures, artifacts, and significant moments in time. The British Ministry of Magic has tried to investigate what it is calling the Calamity and, in conjunction with the International Statute of Secrecy, has established a task force of witches and wizards to help them weed out the confounding magic that keeps worming its way into the muggle world.

The player is one of the many special agents of the Statute of Secrecy Task Force, entrusted with the responsibility of investigating these magical traces found around the world.

Based largely around the foundations set up by Niantic’s previous games Ingress and Pokémon Go, Wizards Unite puts players in their real locations and has them hunt virtual items through their phone screen. At first glimpse, you would be forgiven for not being able to tell the difference between Niantic’s offerings, but Wizards Unite makes a number of changes around the edges to feel different.

When investigating a trace, players aim their camera around to find three dots on the ground and tap it to reveal the magic hiding behind it. These encounters come from all over the Harry Potter universe, like meeting a chained-up Demiguise or Harry himself in full Quidditch gear being soul-sucked by a Dementor. They’re all modeled in 3D and can be walked around with your phone so you can get up close and personal with your Harry Potter lore, even if you probably don’t want to get too close to a Dementor in real life.

Upon actually engaging with the magic, players are given a line to trace in different shapes. Whether you can dispel the magic or not is somewhat of a dice roll, determined by its threat level and your speed and accuracy with tracing the shape. There is no guarantee that you will be able to dissipate the magic, but you are given a number of tries to do it, which is good news for people who do not work well under pressure.

If successful, the “foundable” is then logged into your registry, a sprawling book in your menu that places your various discoveries into a collection of artwork of all the various artifacts, creatures, people, and what have you that you have seen so far. When you complete a page of the registry, you can prestige it to start collecting again. Niantic has said that the game will launch with over 100 encounters, though they expect to add more over time.

Fans of the series can expect a full narrative to go along with all this wizarding as players work to solve the mystery of what exactly is happening to the world. The story is told in a non-linear fashion and encourages players to go out beyond their usual haunts to find nuggets of narrative in different places, most of it fully voice-acted. Niantic hemmed and hawed a little when I asked if the story had any involvement from Harry Potter writer J.K. Rowling, so it does not seem like Rowling fans looking for a definitive canon story will find what they are looking for in Wizards Unite. They do, however, describe it as a deep, multi-year narrative, so there will still be plenty of meat on the bone.

Of course, it wouldn’t be Harry Potter without some sense of world-endangering conflict, so players will often have to battle against witches and werewolves and all manner of villains and bestiary. Battles take place somewhat similarly to foundable encounters, but put you at risk of getting knocked out. When engaging with a werewolf, for example, players have to use the touchscreen to aim at the creature with a wand, then trace a line to cast a spell. When on defense, more line-tracing will be used to determine how many hit points you lose when blocking the enemy’s attack. Sloppy defense will result in you taking more damage than you can dish out and you will lose your chance at defeating the enemy.

Instead of gyms, this time around Niantic is taking players into wizarding challenges, multiplayer fortresses that pit parties against groups of enemies. Players can pick job classes of Magizoologist, Professor, and Auror, each with different skill trees as they progress. When taking on fortresses, it makes sense to have a mixed group of professions, as enemies are weaker to some professions than others, and skills can be used to debilitate your enemies or aid your teammates. Successfully defeating a fortress nets the group prizes and unlocks the next tier, so the landmarks that house these challenges are likely to be a popular spot for getting items.

Harry Potter: Wizards Unite is definitely an interesting first step using Pokémon Go’s foundations as a springboard, but it remains to be seen how well Niantic can distinguish the two products. Licenses aside, telling the difference between the two games is not easy, so there might not be anything for lapsed Pokémon Go fans to latch on to quite yet. Once you dig deeper, though, Wizards Unite could definitely end up being the thing that takes its predecessor’s mantle and captures the world’s attention once again.

Categories: Games

Latest Trailer Has Ryo Learn Some New Moves

Sat, 03/09/2019 - 23:10

Publisher: Deep Silver Developer: Ys Net Release: August 27, 2019 Rating: Rating Pending Platform: PlayStation 4, PC

Shibuya Productions, one of the publishers helping to release Shenmue III (along with Deep Silver and some help from Sony), has released a new trailer of Shenmue III.

After being defeated by a fairly tough brute, Ryo begins to solve the mystery behind the Phoneix Mirror, and also learns some new fighting moves from from an old man who knew his father before he passed away. The trailer is fairly quick but should act as a good sampler of what players can expect from the long-awaited and much-anticipated sequel when it hits August 27 on PS4 and PC.

Click here to watch embedded media

Categories: Games

Granblue Fantasy Versus Trailer Introduces Lowain

Sat, 03/09/2019 - 20:10
Publisher: Cygames Developer: Arc System Works Release: 2019 Platform: PlayStation 4

Cygames has released a new Japanese trailer of its Arc System Works-developed fighting game Granblue Fantasy Versus, and it features the game's wackiest character yet.

Lowain looks to be among the silliest characters in the roster, sporting some wild tricks that make for an interesting playstyle. His trademark ability is to get his buddies to help him out in combat, helping him throw his opponents, attack them as Lowain sits back (effectively making them projectiles), and letting Lowain enter a "stance" in which he's being carried by two of his friends and can deliver some powerful moves.

Other tricks in his arsenal is summoning a tank-like robot with a human-looking top half, and, as the cook who works for the main character in the mobile game that inspired Versus, can summon food mid-battle. It's likely these meals are used to heal him or buff him in some way.

Click here to watch embedded media

Granblue Fantasy Versus is scheduled to release sometime this year.

Categories: Games

The Sinking City's Haunting Horror Gets A Delay To June

Fri, 03/08/2019 - 22:25
Publisher: Bigben Interactive Developer: Frogwares Release: 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

After rumors a week ago that Lovecraftian horror game The Sinking City was going to see a delay, especially as the intended release date was coming later this month with nary a word from the developer or publisher on it, the news is now official. The Sinking City will now release on June 27.

The publisher BigBen Interactive put up a video today explaining the new release, which you can find below.

Click here to watch embedded media

Basically, March is really crowded. There's not only a lot of competition for money, but for time, and BigBen wants players to be able to spend as much time with it as possible. That reasoning sounds strange, as they could just say the game needs a few more months or that they don't want it to get buried, but you do you, BigBen. I'm not sure June is going to be that much less crowded.

The Sinking City releases on PlayStation 4, Xbox One, and PC on June 27.

Categories: Games


Fri, 03/08/2019 - 20:10
Publisher: SEGA Developer: SEGA Release: Summer Platform: PlayStation 4

With Judgment coming in just a few months, Sega wants Yakuza fans to know what they can expect from this semi-spinoff set in the Yakuza universe. There's some gameplay and mechanics that will feel totally at home to Yakuza fans and a lot of things that definitely will not.

As such, Sega has released a features trailer telling players what is waiting for them in this more legal side of Kamurocho. Check it out below.

Click here to watch embedded media

In the trailer, you can see various mechanics like tailing, the return of Yakuza's chase sequences, reviewing evidence, conversational choices, and of course, kicking faces. While the trailer is in English, the game will offer both Japanese and English voice acting, with different subtitles depending on if you want the English dub script or a Japanese translation that doesn't adhere to lip-synching.

You can check out Suriel's latest preview of the game's first few hours right here. Judgment releases on PlayStation 4 on June 21 for digital preorders and June 25 for physical purchases.

Categories: Games

A Look At Every Supernatural Ability In Remedy's Control

Fri, 03/08/2019 - 18:00

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Publisher: 505 Games Developer: Remedy Entertainment Release: 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC

Control’s Jesse Faden is a force to be reckoned with. Aside from her Service Weapon, a transforming gun, her main defense against the dangerous supernatural force known as The Hiss is her ever-growing arsenal of powerful abilities that bring devastating results. During our cover story trip, we spoke to Remedy about their creation, and tried a slew of abilities ourselves during a hands-on demo.

From Max Payne’s bullet-time to Alan Wake’s encounters with the paranormal, most of Remedy’s games feature some supernatural element. Remedy wanted to take that a step further with Control. “In this case, we actually have a supernatural hero who has abilities,” game director Mikael Kasurinen says. “Sure, in Quantum [Break] we had similar ideas, but I think here we’re really, really embracing that through the different attacks you can do. That was a conscious decision from the get-go: Let’s embrace that you have supernatural powers and go as far as we can with them.”

However, the team didn’t want to go so far down the path of supernatural abilities that Control felt unrecognizable to players. One rule the team wanted to adhere to was the notion that abilities should feel somewhat grounded in reality. “Though they are crazy and extraordinary, there’s kind of this realistic flair to them,” Kasurinen says. “Everything you see is what you’d imagine it to look like. We want to avoid magical [visual effects] like fireballs and things like that. We try to use the art and visuals of this world and use that in an extraordinary or supernatural way.”

This desire to remain somewhat grounded is obvious as Jesse branches from ability to ability in the demo I played. Each of her combat-focused powers feature manipulation of the environment in some way, whether you’re ripping up part of the floor to act as a shield or telekinetically grabbing a nearby fire extinguisher to use as a projectile. Even her melee has subtle hints of using the environment, as nearby objects briefly move toward her before exploding out, signaling a compression of air before it blows out as a punchy melee attack.

Jesse also has several abilities focused on traversal. Levitate and Evade allow her to reach new areas, giving the game some light Metroid-style progression mechanics. While much of this gated progression is centered around the security clearance level you raise throughout the campaign, several points of interest require you to use a particular ability to reach them. A prime example is a moment when Jesse comes to a bridge that is out and she must use Levitate to float over the gap. If she doesn’t have that ability yet, she just has to come back once she does.

As Jesse progresses through the Federal Bureau of Control’s enigmatic headquarters, The Oldest House, she encounters Objects of Power. These Objects of Power grant her new abilities. However, before she can inherit the ability of that Object of Power, Jesse must demonstrate her worthiness in the Astral Plane. The Astral Plane hosts multiple surprises for players, but one of its key functions is as a proving ground for Jesse – and a mini-tutorial for players.

In the demo, Jesse is transported to the Astral Plane after an encounter with an Object of Power. In this particular instance, she is asked to show her understanding of the new ability known as Seize. She encounters an enemy impervious to her bullets and abilities. The only way to damage it is by using Seize to bend the wills of other enemies and make them join her side. Using this, she turns multiple enemies to allies, who then turn their guns on the head honcho. Once the main enemy is defeated using this method, Jesse returns to The Oldest House, new ability in tow.

Using Seize to capture the wills of enemies like the heavy grenadiers or elusive flying menaces is the primary function of this ability, but Jesse can also Seize Hiss Clusters, which buff and heal nearby enemies. Seizing a Hiss Cluster means you get those benefits for yourself, helping immensely in intense battles.

Jesse’s abilities don’t exist in a vacuum. Combining more traversal-focused powers with her combat abilities is satisfying and effective. Branching between abilities like Levitate with Melee even create new attacks like Ground Slam, a satisfying smash into the floor that deals area-of-effect damage. Another effective combination involves using Shield to pull rubble from the ground, then launching it at enemies to stun them. You can also mix in Evade as you float around to not only duck away from attacks coming your way, but also to get the drop on nearby enemies. Closing the distance on a group of faraway enemies is easy using Jesse’s upgraded suite of abilities.

Though it features a heavy emphasis on using your abilities, Control also encourages you to use your gun in combat. The Service Weapon is more effective against enemy health than abilities. However, that doesn’t mean it’s outright more powerful, as abilities are more effective against enemy shields.

We took her myriad abilities for a spin and got the scoop on how players can use them. You can see them in action for yourself below.

Melee Launch Levitate Evade Ground Slam Shield Seize

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Categories: Games