Hyrule Warriors: Age Of Calamity Trailer Brings Out The Familiar Faces

Game Informer News Feed - Sat, 09/26/2020 - 18:40

Publisher: Nintendo Release: November 20, 2020 Rating: Teen Platform: Switch

While we eagerly await news for the Legend of Zelda: Breath of the Wild sequel, Nintendo announced earlier this month that it's delivering a prequel story in the form of Hyrule Warriors: Age of Calamity. Set 100 years before the events of Breath of the Wild, Hyrule Warriors: Age of Calamity tells the story of the conflict that put Hyrule in the desperate state you experienced in the 2017 hit. 

Today, Nintendo released a new trailer showcasing some of the familiar faces you'll be taking into battle in Age of Calamity. Check out the action-packed trailer starring Link, Zelda, and the Champions below.

Click here to watch embedded media

On top of that, we finally got to see young Impa. You may recall her being much, much older in Breath of the Wild, but in Age of Calamity, she's in her fighting prime, bringing her unique abilities as a royal advisor and a member of the Sheikah to the battle against Calamity Ganon's evil forces.

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The trailer closes with news that players who pre-order the game digitally receive the Lucky Ladle as an in-game weapon. Those who have save data from the Legend of Zelda: Breath of Wild on their Switch will receive the Training Sword as an in-game weapon. The trailer states that both of these could be released as paid DLC down the line.

Hyrule Warriors: Age of Calamity launches November 20 exclusively on Switch.

Categories: Games

Path Of Exile Is Still Awesome (And The New Heist League Is A Perfect Time To Jump In)

Game Informer News Feed - Fri, 09/25/2020 - 22:02

Path of Exile has become one of my favorite games over the years. It’s one of those rare experiences that offers anything I want at any given point. Do I want to freak out over numbers and stats? PoE’s massive skill tree and item customization has more depth than I could ever fully comprehend. Am I in the mood to turn off my brain, listen to podcasts, and kill thousands of weirdo monsters? Yep, that’s definitely in there. Or maybe I’m looking for an engaging story with memorable charac– well, okay. Maybe not ANYTHING. Still, the action/RPG is a satisfying, rewarding experience that’s provided me hundreds of hours of entertainment. If you’ve been curious about the game, the recent start of the new Heist league makes it a perfect time to check it out. Don’t worry – if you don’t know what that means, I’ll walk you through the basics.

What Is Path Of Exile?

First, let’s go through the big-picture stuff. Path of Exile is an action/RPG from Grinding Gear Games. It’s deeper than something like Diablo III, but it features the same kind of “running around all over the place, casting magic whatevers or bonking monsters on the head with melee weapon” stuff that makes the genre so enjoyable. Better still, it’s free to play, in a generous way. The bulk of the available microtransactions are purely cosmetic. You can definitely drop some bucks on quality-of-life improvements, such as additional storage tabs or inventory slots that automatically sort loot, but you can get by without spending anything. 

What’s A League (And Why Should I Care?)

About four times a year, the developers release a new league. These are themed to some kind of gameplay gimmick that adds new systems, drops, and gameplay loops. In the past, leagues have added things like monster-collecting, farming, and mining. When a league is over, some of its features may stick around in the next league. Others are gone forever. It creates a really interesting structure to the game that almost feels like a bunch of weirdly disparate elements that are bolted on top of what came before. It shouldn’t work. Sometimes it doesn’t; the start of a new league is dependably unstable, at least on console, and I crash out of the game about once an hour for the first few weeks. And yet, I keep signing back in for more.

What’s This New League About?

Anyway, the new league, Heist, just went live on console this week. It’s been out a little longer on PC. The gimmick for Heist is that you can work with a team of thieves to plan and commit a variety of randomized heists, Oceans 11-style. You worm your way through the target location, killing guards before their alert level gets too high, find the prize item, and escape with the loot (and your life). I’ve only done one so far, but it was more fun than I expected. Once I grabbed the item – a vase in the tutorial mission – the alarm was triggered and I had to fight through crowds of reinforcements. I’ll definitely be doing a lot more of those in the coming months.

What If I Get Stuck? (Seriously, That Skill Tree!)

Aside from getting fresh content on a regular basis, something I really appreciate about Path of Exile is its active community. If you have a question, odds are that someone has made a multi-episode video series with all the answers. There are an abundance of builds out there from smart, obsessed fans who spend a ton of time min-maxing. I usually spend a day or so watching YouTube videos of various builds before committing to one; this season, I’m going with a necromancer (again), because I am lazy. I know that the skill tree can be overwhelming, but a free tool called Path of Building makes it a lot easier to try out various things before committing your skill points. Or, better still, most of the people who make builds do so in a format that’s easy for Path of Building to import – from there, you can turn off your brain, kill monsters, and just put the points wherever the build creator says. Easy! Now you just need to carve out a few dozen hours…

Path of Exile is available on PlayStation 4, Xbox One, and PC. And it's great.

Categories: Games

Pendragon Review – History Repeating

Gamespot News Feed - Fri, 09/25/2020 - 20:00

Legends are slippery things. One tells of Arthur, the once and future King of Britain who united the realm against the Saxon invaders. Where historical fact is elusive, literary fancy has imagined Arthur's idyllic court of Camelot, its chambers populated with knights, wizards, and witches, its halls reverberating with chivalry, romance, and betrayal. In exploring the legend of Arthur, Pendragon mixes interactive fiction and tactical combat within a short-form roguelike structure to tell myriad tales. As a study of how myths are formed from countless half-truths, it's effective. But as a narrative journey, it feels slight, its more admirable efforts undermined by repetition and an uneasy relationship with combat.

In this particular rendition of Arthurian legend, the story always begins in 673 A.D., about a week before Arthur reaches the castle of Camlann to face his son, Mordred, whose challenge for the throne has ignited a civil war. Each time you roll a new game, you'll play as one of Arthur's court--his estranged wife Guinevere, her possible lover Sir Lancelot, the enigmatic Merlin, to name three of the more familiar characters--dashing across Britain to aid the king in the climactic showdown. En route, you will run into characters that you can convince to ride with your banner, others you'll need to put to the sword, and an alarming number of wolves, snakes, giant spiders, and rats to fight or flee from. Though rest and rations will help the wounded recover, all members of your party--even your starting character--can die permanently, and the journey is over if everyone falls in battle. A complete run will typically take only 20-30 minutes, depending on how quickly you find Camlann.

The rapid turnaround of a run serves to highlight the dynamic nature of Pendragon's storytelling. By embarking on a new journey, you'll quickly find yourself exploring a reconfigured map, discovering new locations and story events, and accumulating alternate perspectives on the core myths of the land. And the game does a remarkable job tying together the many disparate narrative threads you can follow throughout one run. In one run, I began as Morgana Le Fay before meeting and recruiting Guinevere. Morgana was later wounded in battle while Guinevere fled, leaving me to play on as the latter. By the time I reached Camlann, Guinevere too had perished and so I ended up facing Mordred's knights with just Arthur's brother, Sir Kay, and a strong-armed peasant blacksmith in tow. What's impressive is that the dialogue doesn't miss a beat; conversations feel coherent and reactive to whatever choice and chaos has occurred along the way.

Continue Reading at GameSpot
Categories: Games

The Last Of Us Tabletop Game Is Coming Soon

Game Informer News Feed - Fri, 09/25/2020 - 17:49

Publisher: SCEA Developer: Naughty Dog Release: July 29, 2014 Rating: Mature Platform: PlayStation 4

The Last of Us was an iconic addition to the PlayStation lineup and with its sequel out this year and a TV series on the way, Ellie and Joel are back in the spotlight. While the sequel was met with mixed reception, The Last of Us journey is far from over because a new tabletop adaptation has been announced. 

The Last of Us tabletop adventure comes from a partnership between CMON and Sony Interactive Entertainment. If CMON sounds familiar, you may remember this company from its work with Sony in the past for both the God of War and Bloodborne adaptations. 

This is the first time The Last of Us has been adapted into a board game officially. With this game, the suspense and sense of danger will be felt in a different way not on a screen. Unfortunately, we don't have a look at the set quite yet or what sort of miniatures it will offer, but if it's anything like its Bloodborne experience, it will be incredibly detailed and will honor the Naughty Dog series beautifully. 

The Last of Us's universe is incredibly emotional and CMON aims to recreate that same evocative response to that world with this experience. “Remembering the impact The Last of Us had on me when I first experienced it years ago, and then being completely stunned by The Last of Us Part II, I knew this was a narrative experience we wanted to bring to the board gaming table,” says Geoff Skinner, VP of Entertainment and Head of Licensing at CMON. “We are honored to have the chance to translate a modern classic of the video game industry into a unique and compelling board game experience. The Last of Us is a series that many of us at CMON have followed from its inception and we are eager to adapt the stirring character-driven player experience to tabletop, letting fans explore the world and story in a entirely new way.”

It'll be exciting to learn more about The Last of Us tapletop experience. Hopefully we'll get a closer look here before the holiday season kicks off. 

[Source: CMON]

Categories: Games

Animal Crossing: New Horizons Halloween Event Revealed

Game Informer News Feed - Fri, 09/25/2020 - 14:37

Publisher: Nintendo Developer: Nintendo Release: March 20, 2020 Rating: Everyone Platform: Switch

Let's get spooky, because Nintendo has just revealed that the Animal Crossing: New Horizons Halloween event is officially on the way. Candy, costumes, and big 'ol pumpkin heads are dropping soon when the Fall update arrives on September 30. 

 With a brand new trailer, Nintendo showed off a bit of what islanders can expect to see when the latest update arrives, including pumpkin farming, festive Halloween directions, a spooky-inspired celebration, even more dreams goodness, and so much more. 

Costumes are also on the way, which is to be expected given previous Halloween events for this franchise. Players will be able to celebrate by gorging on candy and scouring pumpking patches while crafted limited-time items to make that island even more unique. 

Click here to watch embedded media

A NookLink app update is also on the way, so really there is no excuse to not have your island be a massive spook-fest 24/7, whether it's October or not. Nintendo mentioned in the reveal that players will be able to use the Nintendo Switch Online mobile app for in-game reactions, so get ready to up that costume game with a good 'ol fashioned "grrr" face. 

The new update looks incredible, and you can see every thing in store in the Animal Crossing: New Horizons Halloween event trailer above. What are you most excited to see when the Fall update arrives later this month? Sound off with your thoughts in the comment section below! 

Categories: Games

New The Medium Trailer Introduces The Game's Main Antagonist, The Maw

Game Informer News Feed - Fri, 09/25/2020 - 12:00

Publisher: Bloober Team Developer: Bloober Team Platform: PC

When The Medium was first revealed, it looked like a frankly awesome mix of Alan Wake and Constantine and the level of psychological intanglement immediately had horror fans excited. Now we have a new look at what sort of horrors await with the new "It Came From the Rage" story trailer introducing the origins of The Maw.

Bloober Team's upcoming tale promises to be terrifying, dark, and aims to mess with the player's mind in more ways than one. One of the many terrors players will face is a nightmarish entitity called The Maw. The Maw is the primary antagonist for the game and is voiced by industry favorite Troy Baker. 

Click here to watch embedded media

Not only does the above video dive into The Maw's origin story, but it also offers a new look at Sadness, "a mysterious masked girl who resides at the abandoned Niwa Hotel."

Wojciech Piejko, the lead game designer for The Medium, previously described the focus for The Medium as deeply psychological, saying: "Each of our games, from Observer to Layers of Fear to Blair Witch, has a central theme that drives its creative and technological design – and in The Medium we focus on this. When you change your point of view, you discover new truths far different to what you had originally perceived."

The Medium, according to Bloober, is the studio's most ambitious project yet and will task players with surviving in not one reality, but two simultaneously.  With a soundtrack co-composed by Silent Hill's Akira Yamaoka, this chilling adventure could be the next big thing in horror if it lives up to its promise. 

As for the journey itself, the story follows Marianne, a character that is plagued by terrifying visions that blend two realities. There's the reality we know and see everyday, and then there is the reality that belongs to spirits and very dangerous things that go bump in the night. As her visions progress, Marianne will travel to a Krakov, Poland hotel that is the home to a horrifying tragedy and it is there that she must unravel the mystery that plagues her. 

Thoughts on the It Came From the Rage trailer for The Medium? How are you feeling about the dual realities? Sound off with your thoughts on the latest look inside Bloober's upcoming horror tale in the comment section below. 

Categories: Games

Serious Sam 4 Review – The Fourth Encounter

Gamespot News Feed - Fri, 09/25/2020 - 01:54

In Serious Sam 4, the long-running FPS series may have finally found a workable identity. Through each entry, developer Croteam has held onto the core gameplay loop that defined Sam's initial jaunt across Egypt. You will always back-pedal, you will always circle-strafe, and you will always fight dozens of Sam's memorable cadre of alien enemies at once. But, at times, that loop has been obscured by some of the strange decisions Croteam has made with the series. It was never broken, but each game finds the developer trying to fix it.

Enter Serious Sam 4, yet another reinvention that seems to draw from every period of the series' long life. As in Serious Sam 3, the graphics are realistic (though a little stiff). As in Serious Sam 2, there's vehicular combat and humor to spare (and a surprising portion of the jokes land). And, as in First and Second Encounter, the gameplay is razor-sharp and front-and-center. It's been nine years since the last mainline entry, and in that time we've witnessed the revival of circle-strafing shooters thanks to games both big (Doom) and small (Dusk). But, in this newly crowded landscape, Serious Sam 4 has a secret weapon. Croteam is simply willing to throw a ridiculous number of enemies at you at all times and it has the tech to pull it off.

In this outing, which functions as a prequel to The First Encounter, Sam and a small group of resistance fighters are attempting to push back the villainous Mental's assault on Earth. The alien horde has already won, but the resistance hopes to score a strategic advantage by tracking down the Holy Grail, which is actually an alien artifact hidden somewhere among the art and architecture of an impressively unspoiled Italy.

Continue Reading at GameSpot
Categories: Games

NBA 2K21 Review – Ball Another Day

Gamespot News Feed - Thu, 09/24/2020 - 22:16

With NBA 2K21, you just know what you're getting into--a basketball simulation with the presentation chops, star power, and gameplay mechanics to embody the sport on a professional and cultural level. You know you'll build a custom player to go through a story that leads into a full career and take to the streets and rec center for pick up games. You know you can play a management sim through MyGM or build a playable fantasy team through card packs in MyTeam. And you also know all too well about the scheme of VC that looms over it all, which remains one of the prominent offenders of intrusive microtransactions.

At this point, NBA 2K21 suggests that the franchise is out of surprises. It comes with a robust suite of modes, but despite minor remixing year after year, the annual releases are starting to blend together (if they haven't already). Mechanics get minor tweaks or additions, but largely remain untouched. So, for those embedded in the 2K cycle, you know what the deal is, but because this year's game changes things mostly on a surface level, it's hard to be excited about yet another entry.

Your player in MyCareer starts in high school, goes through college for a short time, then gets drafted.

Don't get me wrong, as a lifelong basketball fan who embraced the culture as a wee lad and cherishes street ball memories from back home, I'm still a bit in awe of how well the sport has translated into video game form (I said as much in my NBA 2K19 review). And that doesn't just come from the player likenesses, character creation tools, or the broadcast-style presentation; it's a matter of the core gameplay, too.

Continue Reading at GameSpot
Categories: Games

Leaked Destiny 2 Festival Of The Lost Images Reveal New Cosmetic Rewards

Game Informer News Feed - Thu, 09/24/2020 - 21:40

Publisher: Activision Developer: Bungie Release: September 6, 2017 (PlayStation 4, PC, Xbox One, Stadia), November 10, 2020 (Xbox Series X/S), November 12, 2020 (PlayStation 5) Rating: Teen Platform: PlayStation 5, PlayStation 4, Xbox One, Stadia, PC

Destiny 2's Festival of the Lost is undeniably my favorite event this online game has to offer. No matter how burnt out I am on shooters, or on Destiny in particular, I will always boot up my Warlock once more for that spoopy goodness. That being said, a new Destiny 2 leak regarding the event takes the earlier info dump even further with a full reveal of the new armor, sparrows, and more. Honestly? It looks like a massive upgrade to last year's look.

Last year's rewards were fine, which is seen with one of the masks in the image at the top of the article. Bungie has definitely had more innovative looks in the past, but the glowy skeleton was dope enough to make me want it. That being said, the new armor sets and the shaders have me way more hyped. 

The latest leak is technically a leak, but it's a little murky because the source is from a website that Bungie itself approves. The site is called Braytech and is commonly used like how many opt into using Destiny Inventory Manager (DIM). One Redditor noticed that toggling off the "Hide invisible collection items" actually shows off all of the new gear on the way, so it's a leak ... but not a malicious one. It's just kind of there. 

For example, the new Canis Luna Mask for Hunters looks pretty awesome: 


The Braytech site also reveals the new triumphs and the new "Tomb Rider" sparrow, which is honestly just really funny to me and probably only me:


The Warlock robes are the same robes that appeared in an earlier leak with very big Dracula vibes. Each class gets its own set with all of the armor parts tailored to look special for Festival of the Lost. There are new masks as well for players to enjoy, including transforming into our old pal Variks from the first game and the narrator of the latest Beyond Light trailer. 

For those that don't use Braytech, below is the full list of revealed armor: 

FotL sets preview available at from r/raidsecrets

According to earlier leaks, the 2020 Destiny 2: Festival of the Lost event will kick off on October 6, though Bungie has yet to make that confirmation official. With September coming to a close, we'll know everything about the returning event here soon. 

What are your thoughts on past Festival events? Do you like the new reward looks or are you a bigger fan of 2019's artistic take? Sound off with your thoughts in the comment section below! 

Categories: Games

Xbox Social Team Continues Meme Marketing With Hilarious TikTok Self Dunk

Game Informer News Feed - Thu, 09/24/2020 - 20:37

Developer: Microsoft

Whether you are a fan of the Xbox systems or not, it's hard to deny that the Xbox social team has been killing it lately on Twitter. From turning an awfully massive leak into a hilarious meme, to making sure they are being transparent about the next generation ahead, the Xbox social game is on a roll. That streak continues as Microsoft opens up a TikTok account for Xbox and the first video? It's a pretty witty self dunk. 

The video starts off with a voice saying that they are "trying to figure out what our first post TikTok should be" and then reflects on the Xbox Series S or ... 


PART 1. What should our first post be? Let us know what you think ##xbox ##gaming ##gamer ##fyp ##foryou

♬ original sound - Xbox

With the video first featuring the all digital console, before finishing the sentence with saying the X, the video clips to scrolling through a gallery of images. Unless you've been living under a rock, you've likely seen all of the memefied comparisons to the Xbox system's design for both versions. From looking like a giant fridge to taking on a final boombox form, the memes have been on point. 

If you can't beat 'em, join 'em and that's exactly what Microsoft did with their first Xbox TikTok. After a series of "nopes" scrolling through all of the various meme takes, the clip does eventually end on the console itself, but it is interesting to see more and more companies take a more playful approach when interacting with their audience. 

This is just one of the ways that Microsoft has changed their strategy regarding Xbox's place in the gaming community. Between pivoting to a more service-related core mission to taking a page from Wendy's social team, we say keep the memes coming. The gaming community is great, but it can be really toxic sometimes. I'll never turn down more levity as long as it doesn't completely take over and overshadow important updates that consumers need to know. 

Categories: Games

Nier Replicant Coming To Current-Gen Systems Next Year

Game Informer News Feed - Thu, 09/24/2020 - 17:45

Click here to watch embedded media

Publisher: Square Enix Developer: Platinum Games Release: March 7, 2017 Rating: Mature Platform: PlayStation 4, PC

If you love Nier: Automata, then Nier Replicant should be shooting up your list of most-anticipated games right now. Technically called "Nier Replicant ver. 1.22474487139," Square Enix announced this updated version of the original game earlier this year, but revealed the April 23, 2021 release date today as part of the Tokyo Game Show 2020's digital festivities. 

The history of how this game fits into the Nier series is a little complicated. When the original game released in Japan in 2010, it had two versions: Nier Gestalt and Nier Replicant. The bulk of the games' content was the same, but the protagonists and some story beats were different. 

For the North American release, only Nier Gestalt released here, simply under the title Nier. So this new upgraded version of Nier Replicant is technically the first time the game is releasing in North America – and with updated visuals, it looks even better than it did before. You can see some of the new screenshots below.

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For people who played Nier 10 years ago, the differences between versions could be a fun way to make a familiar game feel fresh. And for players who only came on board with Automata, it should be a good opportunity to learn more about the characters and world. 

Nier Replicant ver. 1.22474487139 is releasing on current-generation hardware (and PC) on April 23, 2021. Square Enix's announcement does not mention the upcoming PS5 or Xbox Series X/S.

For more Nier goodness, you should check out this cool Nier Automata statue that Square Enix also unveiled today.

Categories: Games

Check Out The First Gameplay For Transformers: Battlegrounds

Game Informer News Feed - Thu, 09/24/2020 - 17:22

Click to watch embedded media

Publisher: Outright Games Developer: Coatsink Software Release: October 23, 2020 Platform: PlayStation 4, Xbox One, Switch, PC

A new Transformers: War for Cybertron series just launched on Netflix, and you will soon have the chance to control the Autobots and Decepticons in a game that is a little different than you would expect. Yes, these forces are still at odds and blowing the living hell out of each other, but the action doesn't unfold in real-time, and is instead a turn-based strategy experience.

Transformers: Battlegrounds is slated to release on October 23 for Switch, Xbox One, PlayStation 4, and PC. It features the voice cast of the Transformers: Cyberverse cartoon series that has been running for three seasons, and gives you control of most of the notable characters on both sides, including Grimlock, who shows off his firebreath in the trailer above. Developer Outright Games says the players can look forward to "tactical combat and co-op arcade action."

A deluxe edition is being offered that comes with a variety of skins including Nemesis Prime and Goldfire Bumblebee. This version also includes an exclusive arcade mode called CUBE. The goal of this mode is to battle for control of the energon cube. You can see some of the other skins offered in the deluxe edition below:

Categories: Games

Mafia: Definitive Edition Review – An Offer You Could Probably Refuse

Gamespot News Feed - Thu, 09/24/2020 - 16:00

Mafia: Definitive Edition may look like a contemporary video game, but it doesn't exactly play like one. This shouldn't be too surprising considering it's a remake of the classic 2002 mobster epic, but it also doesn't play like that game either. This is a remake that's been built entirely from the ground up, with a stunning visual overhaul, expanded story, and greater sense of place. Yet its gameplay systems have only been modernised to a limited extent. As a result, Mafia: Definitive Edition feels archaic as it covers the well-trodden ground of its contemporaries, hindered by many of the same ailments that held back Mafia III, despite that game's strong narrative.

The same is true here, as Mafia: Definitive Edition's story is far and away the best part of this remake. You play as Tommy Angelo, a timid cab driver who gradually turns to a life of crime in the fictional city of Lost Heaven during the 1930s. Tommy's an interesting and often conflicted protagonist, and a few new scenes have been added to the original story to flesh out the rest of the cast and inject some levity into Tommy's tale. Characters like Don Salieri have been given more ambiguous motivations, while weapons supplier Vincenzo is now a point of comic relief instead of the self-serious tough guy he was before.

Dialogue has also been reworked and sharpened throughout, although the main story beats of the original game are still present. It's clichéd at times, and sometimes relies on homages to classic gangster cinema, but it's easy to become attached to its relatively small cast of characters, particularly now that each one has been enhanced with new voice work and facial capture from its accomplished cast. Aside from looking a whole lot better, these new performances allow for more subtlety in each scene, as facial expressions are able to express more than words often can.

Continue Reading at GameSpot
Categories: Games

Xbox Series X 1TB Additional Storage Will Cost $219.99

Game Informer News Feed - Thu, 09/24/2020 - 15:37

Developer: Microsoft

With a new generation comes new games and with new games comes the need for additional storage for some console players. Microsoft has revealed our first look at the 1TB additional storage that players can opt into for the Xbox Series X/S with a price point set at $219.99. 

The storage cards are confirmed to match the system's internal SSD speed, which has been a major point of excitement for both consoles coming out in November. There will be other sizes available as well in the future, though we don't have prices, or the exact options, at this time. 

Price comparison to previous generations

The reaction to the new storage price has been mixed. Some feel that the price point is too high, others feel that the 22 cents per gigabyte is not unfair. For perspective, a 32GB memory card for the PlayStation Vita retailed at $119.99 at launch, the Samsung Portable SSD T3 for PlayStation 4 cost $250 at launch and can retail for much higher if purchased today. The Samsung T3 was selected for compare because of its speed matching capability, though there were other harddrives that retailed around $99.99 for 128GB and higher. Xbox also had similarly priced harddrives for their Xbox One systems as well.

Larry Hyrb

The Xbox Series X will launch with 1TB internal SSD already, though the S series, which is digital-specific, only offers 512GB. The "only" may seem odd at first, until you take into account that many games are 50+ GB per title. Being all digital, that space can add up very quickly. 

Are there cheaper alternatives? 

Do you need to commit to one of the newly revealed additional storages? Not technically. Xbox Series X owners can opt into using their own USB drive as a means to store games when not playing them, keeping the full library there and downloading when needed. This separation is key because many of these games are optimized for the X/S, not for the standard USB drive. For games not optimized, feel free to plug and play directly from a USB. 

We'll be learning more about the different memory options for both next gen Xbox and the PlayStation 5 here in the coming weeks ahead of launch. You can also learn more with some recent FAQs that were just updated right here through the official Xbox blog. 

[Source: The Verge]

Categories: Games

Gorgeous New NieR: Automata Statue Revealed

Game Informer News Feed - Thu, 09/24/2020 - 15:17

Publisher: Square Enix Developer: Platinum Games Release: March 7, 2017 Rating: Mature Platform: PlayStation 4, PC

NieR: Automata has been a massive hit since release and with Tokyo Game Show going on now, the team over at Square Enix has revealed a new way fans can commemorate their love for this game. The new NieR: Automata statue hails from Prime 1 Studios, but it looks like it will definitely cost you.

As a huge collector myself, I've got several pieces from Prime 1. Their craftmanship is beyond compare and their expert use of polystone and attention to detail makes for stunning pieces. The newest statue featuring 2B, 9S, and Pod and while it doesn't have a price tag at this time, the scale of this feature likely will put it at Prime's usual range of $800-$1,000 USD. That's not confirmed at this time, but that is the usual range they set for pieces of this scale. 

Click here to watch embedded media

With the tag of "coming soon,"  we'll be learning more about what this NieR: Automata statue will have to offer, when fans can get it, and how much it will make those wallets cry. 

In other NieR news, Square Enix also confirmed during TGS that the NieR: Replicant remaster is slated for an April 23, 2021 release date and will even more tweaks to the game than originally shared. 

Thoughts on the revealed NieR: Automata statue from Prime 1? If it scaled to the higher price point of $1,000, would you still nab one? Sound off with your thoughts in the comment section below! I'm a huge collector, so you're in good company! 

Categories: Games

Massive No Man's Sky Update Adds New Planets, UI Overhauls, And So Much More

Game Informer News Feed - Wed, 09/23/2020 - 15:17

Click to watch embedded media

Publisher: Hello Games Developer: Hello Games Release: August 9, 2016 Rating: Teen Platform: PlayStation 4, PC

No Man's Sky has changed so much since its launch back in 2016 and the team over at Hello Games is nowhere close to being done making this space adventure even better. A new update is now live bringing with it new sky patterns, more landscapes, UI changes, and so much more! 

The new No Man's Sky update has a new trailer celebrating all of the recent changes, which you can watch at the top of the article. From the addition of new planets unlocking "millions of untouched new worlds to explore" and new "dramatic" landscapes for players to become familiar with, there is a lot more to discover with the latest update. 

Click image thumbnails to view larger version



The User Interface and in-game menus have also seen an update with new colors and styles to make it for customizable and more pleasing to each player. 

The studio also has revitalized the already exiting planets with brand-new flora and other mysteries to uncover while seeing what is new. Even the clouds have seen changes, with new weather patterns and ever evolving skies to create a moving atmosphere that feels real and believable. 

From a completely revamped photo mode to new historical stories, there is so much that players can look forward to with the latest No Man's Sky update! To see the full patch, check out the complete breakdown right here. Oh, and meteors! Because yikes. 

Categories: Games

What's Going On With Demon's Souls On PlayStation 5?

Game Informer News Feed - Mon, 09/21/2020 - 22:30

Developer: Bluepoint Games, From Software Release: November 12, 2020 Platform: PlayStation 5

The Demon's Souls remake launches in less than two months. Players will soon be traveling back in time to the first incarnation of the modern "Souls-like," playing the game that would go on to create an entire subgenre of challenging dark fantasy titles. This time, it's Bluepoint Games' take on From Software's classic – an entry many Souls enthusiasts haven't even played since it is only available on PlayStation 3. In many ways, Demon's Souls was the evolution of concepts and ideas that had been present in From Software's King's Field series for many years. Now, the entire experience is back, exclusively on PlayStation 5.

Despite its release being incredibly soon as a PlayStation 5 launch title, there are many questions surrounding the game. Let's take a look at some of the misshaps and mysteries that could be interesting as we inch ever closer to stepping into the Boletarian Palace again.

What is Fractured Mode and why did they hide it?

During the initial remake reveal, Sony included messaging about a "Fractured Mode" in the text description of the trailer. This messaging was swiftly removed. Does that mean Fractured Mode doesn't exist? Are we to believe this was some ethereal thing meant for some other game? If it's real, what is it and why haven't we heard about it yet? Was it a concept that was going to be in the game and pulled so it could make the PlayStation 5 launch window?

If it is in fact a real thing, I'm guessing that Bluepoint has tapped into the Dark Souls PC community hivemind over the last five years and that the mode is similar in fashion to a mod that randomizes encounters, enemy placements, item placements, and more. That would certainly be a fresh way to experience things even for the most seasoned of Demon's Souls veterans, again and again. Maybe it's just a boss rush mode. Maybe it doesn't exist at all anymore. We shall see.

Is Demon's Souls actually coming to PC?

Well, Sony says no. Of course, that misplaced card stuck at the end of the new trailer says fairly explicitly that it's coming to PC, with the Demon's Souls logo clearly in plain sight [Read more about this here]. Perhaps it was absolutely human error that included the card, but why did the card exist? Is this, in fact, some misplaced templating mistake that simply was overlooked? It's possible. Anything's possible. My own current theory states that these trailers are the subject of such unbelievable scrutiny that such an oversight is generally impossible, except for the fact that work-from-home procedures may have resulted in an errant upload.

Perhaps "Demon's Souls Trailer54" instead of "Demon's Souls Trailer55" was uploaded to some FTP server and the wrong one was grabbed and uploaded. Here's the point of this speculation: I believe that this new version of Demon's Souls is, in fact, going to come to PC somewhere down the line — but if Sony reveals that now, it risks losing sales on the PlayStation 5 version as some fans wait for the PC iteration.

Will we finally get to traverse the sixth Archstone?

Probably not. But some fans say that there's a hint of those vast frozen northern lands in the original reveal trailer, stating that there's no snow in the base game. It's more likely (to me) that the vision of those winterscapes were eventually repurposed and revisioned to give us The Painted World of Ariamis, Frozen Eleum Loyce, Irithyll of the Boreal Valley, and even Cainhurst Castle.

Yes this is Bloodborne read the accompanying text :D

From Software does love snow, and they should, because you can almost feel the biting cold beauty in every one of those levels. There's speculation that perhaps Bluepoint could be giving players these "lost levels" from the original game, and as much as I think that would be incredible, I also think it's incredibly unlikely. Let's hope I'm wrong.

All that said, let's get hype! We haven't seen anything from Elden Ring for ages, so anything Souls is ready for a warm welcome. Let's hope the Bluepoint incarnation of the From Software classic is as amazing as the legacy the original created.

Categories: Games

Bethesda Teases "Largest Engine Overhaul," Todd Howard Gets Adorably Mushy

Game Informer News Feed - Mon, 09/21/2020 - 20:15

Developer: Microsoft

Big news today on the Bethesda front with the Microsoft acquisition now revealed, but it looks like that wasn't the only thing the studio had to share with fans this fine Monday. Todd Howard got a little mushy when talking about the move to Microsoft while also teasing a completely overhauled engine. 

A change in engine has been teased for years now and many fans have started to lose hope that it would ever happen. While many of the games under Bethesda's umbrella are beyond stellar, the overall look of many of them leaves little to be desired. That's not to say that graphics are the end-all-be-all of an experience, but a more modernized touch couldn't hurt. 

In a recent blog post over on the Bethesda website, Howard talked just a little bit about the cyclic console nature, the growth over this gen, and teased the "largest engine overhaul since Oblivion" for the new generation ahead: 

With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI. 

Industry insider @Shinobi602 also shared an image of "Skyrim Grandma" Shirley Curry alongside the most recent blog post, with a look at skin shading that honestly is making us drool: 


In addition to the excited look ahead from Todd Howard's perspective, the Bethesda Director also shared a wholesome story about why this acquisition means so much to him on a personal level. 

In the blog post, he mentioned one particular award moment in his career that truly stuck out for a special reason. "When I received the Lifetime Achievement Award at GDC, I joked in my acceptance 'I wonder how many achievement points this one is worth.' At the end of the ceremony, some good friends from Microsoft congratulated me and said they'd find out."

He added, "A few months later I was given a code to a game they had created, named after me and locked to my account. When ran, it unlocks a single achievement - Lifetime - 1000pts. It still sits in my list when I check, and I smile every time." 

With all of the news revealed, it's easy to get lost in speculations and the "would've, could'ves" of a move as big as this, but that little added note is a fun reminder that these people aren't just some nameless suit. They care, they're passionate, and apparently want to release Skyrim a billion and one times. 

That last part was a playful jest, please don't look too much into it. 

To catch up on the news about the Microsoft acquisition of Bethesda, you can learn more with our previous coverage here

[Source: Bethesda]

Categories: Games

All Call Of Duty: Black Ops Cold War Beta Dates For PS4, Xbox One, And PC

Game Informer News Feed - Mon, 09/21/2020 - 19:42

Click here to watch embedded media

Publisher: Activision Developer: Treyarch Release: November 13, 2020 Rating: Mature Platform: PlayStation 5, PlayStation 4, Xbox One, PC

Now that the alpha is over and done with, it's time for gamers on all platforms to have a chance to dive into Call of Duty: Black Ops Cold War. For those that are looking to get some hands-on time early, here is what you need to know about Cold War beta dates for PS4, Xbox One, and PC. 

The Call of Duty: Black Ops Cold War beta will be divided between two specific weekends with the first stint being solely for PlayStation players. For your platform of choice, here are the beta dates for Cold War so you don't miss out: 

PlayStation exclusive beta
  • PS4 Early Access (pre-orders): October 8-9
  • PS4 Open Beta: October 10-12
Crossplay beta
  • Xbox + PC Early Access + PS4 Open Beta: October 15-16
  • All Platforms: October 17-19

For those that played the alpha, the beta will offer a few more additional features not yet played. In addition to the VIP Escort Mode, beta players will also be able to check out a new mode called Fireteam Dirty Bomb. 

For those that haven't checked out the alpha, the upcoming beta period is a good chance to jump into the highly divisive (Skill-based Match-making) SBMM conversation and thoughts on where the Black Ops franchise is going next. 

Call of Duty: Black Ops Cold War makes its PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC debut on November 13. 

Categories: Games

"We're Still Bethesda," Says VP Pete Hines Following News Of Microsoft's Acquisition

Game Informer News Feed - Mon, 09/21/2020 - 17:18

Developer: Microsoft

Following the news that Bethesda is being acquired by Microsoft, VP Pete Hines weighed in on why this move was the right one for them to make. Hines also took the opportunity to assuage any fan concerns over Bethesda changing to fit into its new home.

Hines has been with Bethesda for just over 20 years. Since he joined the studio, Bethesda has undergone many changes, including evolutions of in-house leadership, new IPs, and shifting visions. He has also witnessed mind-numbing growth from Bethesda's humble beginnings. 

The news of the acquisition has been wholly seen as a positive within the gaming community, though there have been concerns about Bethesda's future with PlayStation. While a multiplatform release for Bethesda's biggest games are still a real possibility, as seen here with Phil Spencer's recent commentary, some have voiced concern over Bethesda changing too much. 

"The world, our industry, and our company has changed a lot in the 34 years since Bethesda Softworks was first founded," said Hines in a recent blog post. "Today, it changed again. And I know that brings up questions.

"But the key point is we’re still Bethesda. We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us."

According to Hines, the change coming out of this acquisition is something that was the right move for them to make, "because it allows us to make even better games going forward. Microsoft is an incredible partner and offers access to resources that will make us a better publisher and developer. We believe that means better games for you to play. Simply put - we believe that change is an important part of getting better. We believe in pushing ourselves to be better. To innovate. To grow."

Bethesda also has a long working history with Microsoft and the two companies, according to the VP, share many of the same core values. As Bethesda shifted from a PC-only developer to working with consoles through the years, this acquisition will give the studio even more resources, a bigger team, and more support for continuing on our favorite stories while creating new ones at the same time. 

More details about this acquisition are coming in the next few months, but with Xbox being primarily focused on services for next gen rather than hardware sales, this could be a really good thing for all. The new deal is set to close in the second fiscal year for 2021. 

[Source: Bethesda]

Categories: Games